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Blog 3: Physical Puzzle

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 Physical Puzzle My Physical Puzzle My puzzle starts out with a question, which is answered by folding the paper on the lines to make an image.  Puzzle Type My puzzle is an "Information Puzzle" because it requires the user to supply the answer to the question by folding the paper. Avoiding Bad Design "Designer" Puzzle My puzzle avoids the bad design of the "Designer" puzzle because the question and answer is something that most, if not almost all, people know the answer to. Good Design Principals Fairness My puzzle is fair because it includes the solution on the same sheet of paper. The "V-8" Response My puzzle may or may not achieve the V-8 response, but it does not make the user feel like the puzzle is unfair. Natural to the Environment While this may not apply in the sense that we may think of, my puzzle is natural to the environment because it has a theme in which the question and answer fit. Levels of Difficulty Bread Crumbs My puzzle has ...

Scott O'Neil- blog 1: Door Idea

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Blog 1: Door Idea Answering questions from the reading Are there doors in your game? Yes Can the player open them? Yes Can the player open every door in the game? Yes (there is only one) Or are some doors for decoration? No How does the player know the difference? There is only one door and it will be textured differently than the other objects Are doors you can open green and ones you can’t red? Is there trash piled up in front of doors you can’t use? Did you just remove the doorknobs and call it a day? Only one door, but the hole in the ground is covered by a pile of debris Can doors be locked and unlocked? Yes, but not in the conventional sense, it can be unlocked by solving a puzzle What tells a player a door is locked and will open, as opposed to a door that they will never open? It is the only door, and it stands out in the room Does a player know how to unlock a door? Do they need a key? To hack a console? To solve a puzzle? To wait until a story moment passes? The player unlock...